The game that levels you up for reading real books.
Tomebound Tactics is a mobile PvP strategy game. Elemental wizards battle on a board of sixty-one hexes — and they grow stronger by studying real books, one ISBN at a time.
First look: the board assembles, the shrines ignite, and a wizard opens the book to learn a new spell.
How it works
- Scan a book. Point your phone camera at a book's ISBN. The book's original publication year sets your wizard's rank, and its study grants a skill — a page of the spellbook, once per wizard, ever.
- Study once a day. Each wizard may study one book per day. The Daily Study Rule keeps the game about reading, not grinding.
- Battle on the hexes. Wizards fight only from adjacent hexes, on a randomly generated sixty-one hex board with three shrines. Position is everything.
Six schools of wizardry
Pyro
Fire. Direct, punishing damage from the front line.
Frost
Ice. Shields, slows, and control of the board.
Storm
Lightning. Fast strikes that chain across adjacent hexes.
Verdant
Growth. Healing and wards that keep allies standing.
Geo
Stone. Tough, positional play that reshapes the fight.
Umbral
Shadow. Tricks, drains, and an edge on any ground.
Epochs, not seasons
The game runs in eight-week epochs. Each epoch has a name, a storyline chapter unlocked by community milestones, and a canon of featured books. When an epoch ends, its abilities rotate to the Archive after two epochs — the Fading Rule — so the game keeps moving. The launch epoch will be called Alchemist Reign.
Never pay to win
Money buys cosmetics — skins, wands, spirit animals — and nothing that touches progression. Featured Tomes, the game's sponsorships, buy efficiency and certainty for a study, never extra power. A sponsor's book can be featured; it can never be stronger.
Get notified at launch
One email when the launch epoch opens, and one per epoch after that. Nothing else.